By turning off “Auto Equip Charms” I was able to control which charm(s) I want to play.
2 methods were used to find out the quantity of coins each charm will produce.
-when a charm pours out coins,a number appears at the top of the charm for a fraction
of a second.These numbers were gathered and added up when the charm is depleted.
-write down the coin balance at the beginning of a game that will clearly show the
win/loss at the end of the game like Cha Chingo. Subtract/Add coins to the new coin
balance and the surplus is attributable to the depleted charm.
I played this way for weeks and have data on all the charms I had but will only post a few of the most popular ones here.The numbers are rounded up and are the best estimates I can come up with.
Charm name Cost in Gems Coins paid out
Jalapeno Gifted by CW 1K
Beer 5 21K
Martini 9 31K
T-Bone 15 50K
Champagne 50 250K
Helicopter 100 500K
Cavier 200 1M
Oysters 300 1.5M
Dr. Pearson’s Tonic 400 2M
Diamond Heist 500 2.5M
Rainbow Mushrooms 850 4.2M
Vampire Bats 900 4.5M
Unicorn 950 4.8M
Rocketship 950 4.8M
Yacht Cruise 1000 5M
Elixir 1100 6M
Nectar 1100 6M
Luckiest 7 Gifted by CW 100M
The coin payout is strongly correlated to their cost in gems. The cloverleaf system is only useful because most charms are not availabled for purchases.Some charms like to payout all out in one pour,others prefer to make several pours.There’s no discovery here that can help us play smarter which is what I set out to do.There’s no significant difference in whether the charms are played individually, or in a set of 4 or together with other charms or in different games or at different wager levels. If anyone thinks differently please correct me.
If you want your coin balance to go up and up, don’t gamble without sufficient charms.
Attend a lot of parties to 25X your charms.Invest in your city to get more party passes.
Thanks for reading and good luck.