Would it be possible to change the way charms are doled out so that WE could pick how many we want to play at a time? For example, Unicorns always offers 5 charms, while Time Cube only offers one. Helicopter offers 25 at a time. But when we don’t use them all, they go back to the charm ‘bank’ and dilutes the value of the rest of the copters, especially if I have them hanging out when I go to my City, collect the coins and prizes. They automatically go back to the ‘charm bank’, thus diluting the coin values FOR ALL OF THE CHARMS. Should it not be that one charm that has diluted value, instead of all of them? It’s automatically done. This is just wrong! Do you get what I am trying to say?
From what I have been told, when you don’t use up a charm, and it goes back into your charm manager, it will only equalize with its own charm. Not the entirety of your charms.
If i don’t use up all my choppers in my charm buffer, whatever i put back will equalize with the rest of my choppers and lower their value overall based on the value of the chopper i put back in my charm manager. The rest of your charms are safe.
When I hit collect for my green boxes @Brondie I immediately hit refresh on my browser and that way the animation of the charms being received doesn’t happen and the prize box charms go straight into the charm bank and what’s in the buffer remains unchanged. That said I never do it in the middle of a game because refreshing the browser throws me out of any game I’m playing.
But I agree, I’d like to be in control of how many of each charm is loaded when I select one