Hello @Mrs_Lindie, all the information and tips are consolidated here. It was DiveDeep’s spreadsheet that was incredibly detailed and closely aligned with how CW functioned about 3 years ago, back then there were no monuments and city buildings were not that involved.
Most of the things you’ll need to progress in CW are covered in this post, there are many other helpful posts that go into more detail or provide additional clarifications. If you have any other questions just post it on my wall or message me. Good luck -NG
Hello Night Guy,
I am learning so much from you and everyone who posts on the Community Forum and shares ideas, insights, hard work, and successes! Thank you!
I discovered that posts older than a certain timeframe can’t be edited anymore. Most of the original tips still apply - though I realized I left out a few details in the original article:
-
The maximum level now extends to 150 Crown levels
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New buildings have been added, including Tier 16 and others
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There are additional games and slot tournaments
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And a quick correction I forgot to mention originally: if your building only produces 100 coins - instead of the usual larger amount - it means there’s a green prize active.
Updated Building & Monument Tiers
Crown Building Rewards
The list of Crown reward buildings has been updated with the correct tier numbers, which were previously estimated before the buildings could be viewed in-game.
- Tier 17 Buildings (Value: 20,000 gems)
- Castle Fortress Building
- Ecosphere Building
- Farsight Observatory Building
- Jubilee Tower Building
- Tier 19 Buildings (Value: 30,000 gems)
- Crystal Mountain Building
- Diamond Resort Casino Building
- Eco Superstructure Building
- Mountain Citadel Building
- Tier 20 Buildings (Value: 40,000 gems)
- Treasure Orb Building
- Tree Of Riches Building
Note: Based on this new information, there is currently no known Tier 18 building.
Updated Gem Values for Buildings
- T16 Building: 15,000 gems
- T17 Crown Building: 20,000 gems
- T19 Crown Building: 30,000 gems
- T20 Crown Building: 40,000 gems
Monument Update
- The L4 Monument is now classified as Tier 23 (previously Tier 21) 80,000 gems
Here is a table and graph of all the buildings. This is useful when you are building or upgrading monuments to be sure you are not overspending for the monument.
As Night Guy says, the Tier 18 building value can only be estimated.
Thanks, @Elanor, for putting together that table and graph!
After looking at it, if I had to speculate on the missing T21 and T22 values, I would guess 50,000 gems for Tier 21 and 60,000 gems for Tier 22.
My reasoning comes from the game’s history of pricing. Instead of a smooth curve, the developers make large jumps to clean, round numbers at certain milestones. One of the larger example is the jump from Tier 14 (5,000 gems) to Tier 15 (10,000 gems).
A pattern of a +10k increase for T21 and T22, followed by a big +20k jump to the known 80k price for T23, fits that established model perfectly.
Looking at the gap between T17 (20k) and T19 (30k), it also seems like a safe bet that the missing Tier 18 would be valued at 25,000 gems.
Ive been here for awhile and at Crown 11 I still don’t have any clue how the building process works. Maybe a little knowledge but I feel as if I should have more higher ranking buildings than I do…
Hey @VLT, I would suggest not to worry too much about the complex building mechanics. Sometimes ignorance is bliss! The most important thing is to just have fun. Getting too deep into the strategy can take the magic away from the game.
Of course, if you are really curious to learn more, the first few posts in this thread is a great resource.
Adding this guide here.
A Guide to Evolving Monuments: HMP vs. Rares
There are different paths depending on whether your goal is to maximize the Honeymoon Period (HMP) for rewards or to maximize your chances of getting a rare monument. Below are three different methods you can use.
Important Notes:
- For these strategies to work, it’s best to purchase and collect from buildings around the same time each day.
- If you are low on gems and need to skip a day, you can. Just be sure to add the number of days you skipped to all the following steps. For example, if you have to skip Day 3, then the action for Day 5 now happens on Day 6.
Comparison of Monument Building Strategies
| Feature | Method 1: Maximize HMP | Method 2: Maximize Rares | Method 3: Hybrid Approach |
|---|---|---|---|
| Primary Goal | Maximize HMP rewards from buildings. | Maximize the chance of creating a rare monument. | A balance between HMP and getting a rare monument. |
| Approx. Timeline | 11 Days | Variable | 11 Days |
| Gem Cost | ~80,000 | ~80,000 | ~80,000 |
| Advantage | Most efficient for gaining HMP rewards. | Highest chance of getting a specific rare monument. | A good balance of speed and rare monument chance. |
| Disadvantage | Lowest chance for a rare monument. | Slowest method and less efficient for HMP. | A compromise, hybrid approach. |
Method 1: Maximize HMP
This method uses a staggered purchasing schedule to get the most out of the HMP from regular especially higher cost buildings.
| Day | Action | Buildings & Cost |
|---|---|---|
| Day 1 | Purchase starting buildings. | 2x Tier 6 (100 Gems) |
| Days 1-3 | Purchase more buildings. | 1x Tier 9, 2x Tier 8 (900 Gems) |
| Day 5 | Create a Level 1 Monument. | Use the 2x Tier 6 buildings. |
| Days 5-7 or earlier | Purchase higher-tier buildings. All at once or staggered to this date. | 1x T10, 1x T13, 1x T14 (9,000 Gems) |
| Day 7 | Evolve to a Level 2 Monument. | Use the L1 Monument, 1x T9, and 2x T8. |
| Day 7 or earlier | Purchase final set of buildings. All at once or staggered to this date. | 4x T16, 1x T15 (70,000 Gems) |
| Day 9 | Evolve to a Level 3 Monument. | Use the L2 Monument, 1x T10, 1x T13, and 1x T14. |
| Day 11 | Evolve to a Level 4 Monument. | Use the L3 Monument, 4x T16, and 1x T15. |
This is a linear path focused on evolving a single monument line while staggering building purchases to maximize rewards. Here are the sequences represented as timelines to make the flow of actions and purchases clearer.
Day 1 ━━▶ Purchase 2x T6 Buildings (100 Gems)
┃
Day 1-3 ━▶ Purchase 1x T9 & 2x T8 Buildings (900 Gems)
┃
Day 5 ━━▶ Evolve T6s into L1 Monument
┃
Day 5-7 ━▶ Purchase 1x T10, 1x T13, & 1x T14 (9,000 Gems)
┃
Day 7 ━━▶ Evolve L1 into L2 Monument (using T8s, T9)
┃ ┗━▶ Purchase 4x T16 & 1x T15 (70,000 Gems) All/Staggered.
┃
Day 9 ━━▶ Evolve L2 into L3 Monument (using T10, T13, T14)
┃
Day 11 ━▶ Evolve L3 into L4 Monument (using T15, T16s)
Method 2: Maximize Rare Monument Chance
This strategy focuses on creating many Level 1 Monuments, as this is the only stage where a rare monument can be created. The total cost is approximately 80,000 Gems.
| Phase | Action | Details |
|---|---|---|
| 1. Create L1 Monuments | Purchase T6 buildings and convert them. | On Day 1, purchase 20x Tier 6 buildings (1,000 Gems). On Day 5, use them to create 10x L1 Monuments. |
| 2. Create L2 Monuments | Evolve L1 Monuments into L2s. | On Day 7, combine one L1 with 9 other L1s. Repeat until you have 10x L2 Monuments. |
| 3. Create L3 Monuments | Evolve L2 Monuments into L3s. | Combine one L2 with 9 other L2s. Repeat until you have 8x L3 Monuments. |
| 4. Create L4 Monument | Perform the final evolution to L4. | Three days after the L3s are complete, combine one L3 with 7 other L3s. |
This is a batch-processing path focused on creating many low-level monuments first. The timeline is more flexible. Here are the sequences represented as timelines to make the flow of actions and purchases clearer.
(START)
┃
▼
[ Purchase 20x T6 Buildings ]
┃
▼
[ Day 5: Create 10x L1 Monuments ]
══ RARE MONUMENT CHANCE!
┃
▼
[ Day 7: Evolve 10x L1 into 1x L2 Monument ]
┃
▼
[ Repeat above steps until you have 10 total L2 Monuments ]
┃
▼
[ Evolve 10x L2 into 1x L3 Monument ]
┃
▼
[ Repeat until you have 8 total L3 Monuments ]
┃
▼
[ 3 Days Later: Evolve 8x L3 into 1x L4 Monument ]
┃
▼
(FINISH)
Method 3: Hybrid Approach
This sequence merges the two methods above to balance HMP benefits with the chance of getting a rare monument.
| Day | Action | Buildings & Cost |
|---|---|---|
| Day 1 | Purchase starting buildings. | 20x Tier 6 (1,000 Gems) |
| Day 5 | Create Level 1 Monuments. | Use the 20x T6 to make 10x L1 Monuments. This is your chance for a rare monument. |
| Day 5 or earlier | Purchase more buildings. All at once or staggered to this date. | 1x T10, 1x T13, and 1x T14 (9000 Gems) |
| Day 7 | Evolve to a Level 2 Monument. | Use one L1 Monument and the other 9x L1 Monuments. |
| Day 7 or earlier | Purchase final set of buildings. All at once or staggered to this date. | 4x T16, 1x T15 (70,000 Gems) |
| Day 9 | Evolve to a Level 3 Monument. | Use the L2 Monument, 1x T10, 1x T13, and 1x T14. |
| Day 11 | Evolve to a Level 4 Monument. | Use the L3 Monument, 4x T16, and 1x T15. |
This path starts with batch-processing for a chance at rares, then switches to the linear evolution path. Here are the sequences represented as timelines to make the flow of actions and purchases clearer.
Day 1 ━━▶ Purchase 20x T6 Buildings (1,000 Gems)
┃
┃
Day 5 ━━
Create 10x L1 Monuments
══ RARE MONUMENT CHANCE!
┃ ┗━▶ Purchase T10, T13, & T14 (9,000 Gems)
┃
Day 7 ━━▶ Evolve 10x L1 into a single L2 Monument
┃ ┗━▶ Purchase 4x T16 & 1x T15 (70,000 Gems) All/Staggered
┃
Day 9 ━━▶ Evolve L2 into L3 Monument (using T10, T13, T14)
┃
Day 11 ━▶ Evolve L3 into L4 Monument (using T15, T16s)
Congratulations, you’ve made a Cosmic Celestial Forge (L4 Monument)!
I love all your info NG, you are the best tbh but man its almost as complicated as world of warcraft when i read this lol. I mean for newbies this seems like alot to absorb lol.
Thanks, @CaptainCrow. I appreciate the feedback. You’re right, it can look pretty intimidating at first glance, a bit like building a raid strategy in WoW. Honestly, when I first started, I had to reread many of the tips that other players shared. It took a while to separate solid advice from speculation, and I had to test a lot of it myself to confirm what actually worked. My hope is that this saves everyone that trial-and-error phase and gives them a reliable starting point.
I’ve ony been here a for a little over a year and find this way more complicated than World of Warcraft (WOW). I was addicted to that game before I became addicted to this. Because my city is so young, I just started with most simple advice, which was building 2 City View Hotels at a time, which cost 100 Gems. I build as many as I can and let them sit for 4 days. Then I turn them into monuments. When I have 9 monuments, I let them sit for 2 days and them evolve them into whatever comes next. Then I just keep repeating this process.
You have indicated that you prefer the picking of brown treasure boxes. Your arguments seem to suggest that the brown box payout is better. This appears to contradict what CW recommends at the bottom of the ‘Select Your Next Treasure Box’ screen.
Hi @Free_Radical,
That’s a great observation, and you’re absolutely right that my advice seems to contradict the general recommendation from the game. Thanks for asking about it!
The strategy I use is a multi-stage approach for highly-developed cities, focusing on frequency, city size, and maxing out potential.
During the main growth phase of a city, frequency is key. The key difference is the time it takes for each box to produce a prize (note that these times are halved when you have the treasure box speedup benefit):
- Brown Box: 15-30 minutes
- Blue Box: 2 hours
- Yellow Box: 4 hours
- Purple Box: 8 hours
In the 8 hours you’d wait for one prize from a purple box, you could have collected from the brown box 16 to 32 times. This is where the “quantity” strategy comes from. The only exception is if another color box shows a ‘flaming lightning,’ which guarantees gems - I would always pick that. I wouldn’t do the same for a ‘bubbling lightning’ (guaranteed passes), as passes are common enough from the brown boxes alone.
The reward size is powered by your city’s size (your total investment in buildings). Each treasure box reaches its maximum payout potential at a different city size, and the brown box requires the largest investment to max out (roughly 1.8 million gems), making it a long-term focus.
However, there is a final stage to this. Once your city is so large that all the treasure boxes have hit their maximum potential, they all pay out the same minimum and maximum reward. At that ultimate end-game point, the time difference no longer matters, and you can pick any box you like.
So, my advice is for that long journey of maxing out your city. It’s a great example of how player-tested strategies evolve as you progress through the game.
I am somewhere around 600,000 gems invested into my city and what I have noticed so far is that i will sometimes get higher value charms on lower timed boxes than on higher timed ones. For example 2 days ago, I got 1,200 PP’s on the Yellow TB and 3,400 PP’s on the Brown TB.
Now, if none of them are flame/bubbles with lightning, then I choose the Brown TB for the frequency of Charms/passes/gems/coins etc.
When I have the TB Speed up, then I will go for more Purple ones only IF they prove worthy!
You just said what im thinking Nash
i waited 4hrs for a yellow lightning bubble box and got 925 passes, then waited for a non lightning 23min box and got 2.8k pp lol.it doesnt make sense lol
Hey @NashRivers and @CaptainCrow, you’ve hit on the most confusing part of the treasure boxes! The reason for those strange payouts is a hidden multiplier system.
Every single treasure box, regardless of color, has a final multiplier of between 0.5x and 10x applied to the reward. This means you could get half the expected prize or up to ten times the prize, but that 10x bonus has a ceiling. From what I’ve seen, the absolute maximum you can get from a single prize is 10,000 gems, 20,000 party passes, 250M Coins, or a top-tier charm like a Mystic Ruby or Luckiest 7 - you can’t get anything larger than that.
This randomness is exactly why your quick 23-minute box paid out more than the 4-hour one - the small box likely got a high multiplier, while the big one got an unlucky low one.
This system is also why you might see a Golden Apple or Green Star Jar from a maxed-out city; a top-tier reward like a Mystic Ruby can get hit with a low multiplier and become a lesser prize. Since the Golden Apple and Green Star Jar are worth about half of the Mystic Rubies and Luckiest 7s, this seems to be a direct result of that 0.5x multiplier kicking in.
There’s also a second multiplier just for green prizes (gems, party passes and most likely charms too). I have a hunch that it’s not a full range, but rather only two possible outcomes: a standard 1x payout or a tripled 3x one. This would explain why two identical post-HMP buildings can give different prizes, like 100 gems from one and 300 from the other. It all adds another layer of randomness to the rewards.
Each of these multipliers has a specific chance of occurring, but I haven’t had a chance to look into the details of those probabilities yet.
Thank you for your prompt response and clarification.
Hi @Night_Guy , so based on your maximum value numbers, that would mean there is a base prize amount of 1,000 gems, 2,000 party passes and 25M coins. Then a multiplier is applied to this base. Therefore if you received say 1,200 gems, then the prize received a 1.2 multiplier?
If this example is correct then this would allow you a person to figure out what multiplier was received when collecting a TB. Not that is matters in the end since we do not control that, but it can make you feel better when you know when you did receive a higher multiplier

